For this first project, I decided to model a more simple item that could also be representative of my fine arts background: an easel for painting canvases.
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| Original Model |
I was able to study the shaping and construction to get the model as close as possible. Although, I realized I had to scale my model by 0.5, and then again by 0.7 to get the almost perfect size.
Although my first print malfunctioned at some point horribly (even though I watched it for more than an hour), I was able to get a successful second print:
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| Model 1 (Failed) |
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| Model 2 |
Overall, the object itself was pretty manageable for sculpting in Fusion 360. For some reason, one of the little cylinders at the top didn't print linear like I has sculpted it and I also realized one of the sticks was up too high (the horizontal one in the middle). One thing that did not work for me was to make the object actually functional (so that the back leg can move), so I decided to push the back leg back to show the easel in its best positioning. Next time, I think it would be cool to actually figure out how to make it functional as well as scaling it bigger for personal use.
As a whole, I'm pretty proud of how it turned out!




